
Presenter(s)
Event Details
Topic:
accessibility & UDL
Format:
lecture
Subject Level:
intermediate
Age Span:
infant / toddler
preschool
kindergarten - grade 6
grades 7-12
adult
Target Audience:
AT specialist
autism specialist
consultant
deaf / hard of hearing
educator
family member / caregiver
K-12 administration
occupational therapist
paraprofessional
physical therapist
special educator
speech language pathologist
teacher of the visually impaired
university professor / personnel
vision impairment specialist
Professional Development Credits
IACET CEUs:
.01 CEU
ACVREP CEs:
1 CE
Presentation Length: 1 hour
Date and Time (Central Daylight Time):
- October 22, 2025
- 10:00 AM - 11:00 AM
Location:
Bloomington
Description:
This interactive workshop empowers participants to create inclusive games and activities for diverse needs. Participants will learn to adapt games using technology and DIY methods, focusing on practical strategies and cost-effective solutions. The session combines presentations, demonstrations, and hands-on activities to foster a spirit of inclusion and equip attendees with a personalized action plan for implementation.
Learning Outcomes:
As a result of this activity, participants will be able to:
• Design accessible and engaging games by applying principles of universal design and utilizing assistive technology.
• Evaluate the effectiveness of various game adaptations in promoting inclusion and participation for individuals with diverse needs.
• Create a personalized action plan to implement inclusive game strategies within their specific educational or recreational settings.
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